When we hit Alpha 1.0 we had one of the two UI designs from our Designers back, however we’ve now received the second and added it into CARRIER: With both UI’s in place we started merging them together. There are elements we like from both UI’s, so merging them together […]

UI Updates


We’re finally here. Our deadline was to hit Alpha 1.0 by the end of February and every major feature we wanted to achieve is now in place. This was a massive endavour, the amount of changes made is staggering. So, is the game ready to play? Short answer, not really. […]

Alpha 1.0


We’ve been working closely with two UI Designers to help us build a UI for our Alpha deadline at the end of February. Our first Designer, Ricardo, finished his work earlier in the week and since then we’ve been working on implementing it into CARRIER: Here’s where the same UI […]

Alpha UI



When we initially thought of how to incorporate an AI into CARRIER we had targeted an Asset in Unity call Behaviour Designer. It looked like it would let us craft some really interesting AI, so we set aside some time to try to learn it. Suffice it to say that […]

Carrier AI…ish


There are three Factions in CARRIER: Laser – Exploitation Alliance Rocket – Relm Subsidiaries Railgun – Konpaskova Constructions Those are a bit (a lot) of a mouthful. We had intended to use acronyms to reference them by default (EA, RS, KC), but they really needed a rework to be easy […]

Title Cleanup


Last night we had a special test. We got six players together and gave them a fully powered Carrier with enough Resources to wipe out each other several times over. We gave them one rule, keep firing until either you or your target is dead. There was a lot of […]

60 FPS. No Exceptions



We’ve been in Pre-Alpha for too long. At the beginning of January we decided that we needed to do two things. The first was to choose a deadline to have an Alpha Ready build, and the second was to determine what we needed to have in place for that deadline. […]

The Road to Alpha 1.0


A short post this week, we recently completed some work with our graphic designer MadalinĀ for logos for our three factions. We’ll be slowly integrating these with the remainder of the site, but wanted to link all three first:   Relm Subsidiaries Konopaskova Constructions   Explotation Alliance

Faction Logos


A Collision in games are awesome, having two objects smash into each other and seeing the resulting effects is great to watch. I think that games that feature some style of realistic movement should have collisions, and CARRIER is no exception. This article talks about the Collision system we use […]

Collision – Sometimes a giant gun just is not enough